{"id":23012,"date":"2023-05-30T06:41:02","date_gmt":"2023-05-30T06:41:02","guid":{"rendered":"http:\/\/8da8e193-e5c2-4d7b-a2aa-d69a60fecd0312"},"modified":"2023-05-30T06:41:02","modified_gmt":"2023-05-30T06:41:02","slug":"nvidias-g-sync-ulmb-2-aims-to-minimize-motion-blur-in-games","status":"publish","type":"post","link":"https:\/\/wp.worldtechguide.net\/nvidias-g-sync-ulmb-2-aims-to-minimize-motion-blur-in-games\/","title":{"rendered":"NVIDIA’s G-Sync ULMB 2 aims to minimize motion blur in games"},"content":{"rendered":"
NVIDIA<\/ins><\/span> has revealed<\/ins><\/span> G-Sync Ultra Low Motion Blur (ULMB) 2, the second generation of tech it designed to minimize motion blur in competitive games. Compared with ULMB, which it released in 2015, the company says the latest version offers nearly twice as much brightness, along with almost no crosstalk<\/ins><\/span> \u2014 the strobing or double-image effect that sometimes appears when blur reduction features are enabled.<\/p>\n Motion clarity is largely determined by the monitor’s pixel response time. To improve matters, NVIDIA is using “full refresh rate backlight strobing,” which builds on the backlight strobing technique from the original ULMB. Although the previous version of the tech improved motion clarity for many, it needed to switch off the monitor’s backlight 75 percent of the time. This reduced the brightness of the screen.<\/p>\n <\/span><\/p>\n